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UX Research Case Study Duration: 6 Weeks Qualitative & Quantitative UXR

Spotify Un(Wrapped)

A UX Case Study on Music Discovery and Social Engagement

Evaluating the usability and social listening dynamics of Spotify to understand how experienced power users discover new music, organize complex playlists, and connect through shared listening.

Duration

6 Weeks

Role

UX Researcher

Domain

Qualitative & Quantitative UX Research

Target Focus

Spotify Premium Power Users

Project Context

Why did we choose Spotify?

We chose Spotify for this evaluation because it is a widely-used platform that transformed music access and social interactions through shared listening. Spotify's pioneering social features allow users to connect, discover new music, and collaborate on playlists, which aligns with our interest in studying user experience in music-sharing communities.

Its large user base and frequent updates make it relevant for assessing design choices on usability and social engagement, as well as exploring areas for enhancing user satisfaction across personal listening and shared community experiences.

01 · Ubiquitous Reach

Daily companion for studying, working out, and commuting.

02 · Social Pioneers

Features like Blend, Wrapped, and collaborative playlists.

03 · UI Fluidity

Frequent updates introduce unexpected interaction barriers.

Audience & Demographics

Who is on Spotify?

User interviews were conducted to understand the in-depth pain points faced by users. Our demographic was based on convenience and consisted of college students only.

3 to 11 Years

Platform Experience

Participants possessed between 3 to 11 years of continuous experience using Spotify, representing experienced power listeners.

100%

Spotify Premium

All of the interviewees used Spotify Premium, ensuring that lack of ad-free access or feature gating was not a limiting factor.

College Students

Target Cohort

University students balancing demanding study routines, social sharing, and high mobile media consumption.

Exploratory Findings

What problems did we uncover?

Through initial semi-structured interviews, six primary friction points emerged across music discovery, playlist curation, and social engagement.

Third-party sharing icon
Problem 01

Only Option for Sharing Music is via Third-Party Apps

Users can only share songs by exporting links through external social platforms like Instagram or Facebook, breaking in-app listening momentum.

Download navigation icon
Problem 02

Confusing Navigation for Downloading Music and Slow Content Loading

Finding downloaded tracks is counter-intuitive. Downloaded songs also unexpectedly require re-syncing or disappear after 30 days of offline mode.

Playlist management icon
Problem 03

Poor Playlist Management on Mobile Devices

Editing large playlists on touchscreens is clumsy. Dragging tracks across hundreds of positions causes finger fatigue and frequent misplacements.

In-app sharing icon
Problem 04

No Option to Share Songs Within the App

Spotify lacks a direct in-app messaging or friend-inbox system, requiring users to switch applications whenever they want to recommend a track.

Now Playing addition icon
Problem 05

Tedious Process of Adding Songs from "Now Playing" to Existing Playlists

Adding a song currently playing requires multiple unnecessary clicks and sub-menus instead of offering an intuitive, instant destination picker.

Song previews icon
Problem 06

Lack of Song Previews Complicates Playlist Management

Users cannot preview unfamiliar tracks directly while organizing or adding songs, forcing them to interrupt current playback to verify a song.

User Archetype

So who are we designing for?

A persona was created based on the interview findings collected across all team members. This persona reflected the common user behaviors, needs, frustrations, and goals identified during the interviews, providing a clear representation of Spotify users for further design considerations.

Alex Doe Persona Profile Card

Figure 1: Primary persona profile: Alex Doe, undergraduate student at Indiana University.

Data Synthesis

Qualitative coding framework and affinity diagram

An affinity diagram was created based on interview findings to organize and analyze the data effectively. We categorized user observations into five core thematic codes.

Codes Emerging from the Affinity Diagram

Figure 2: Codes emerging from the affinity diagramming session across 6 physical boards and thematic tree.

Think Aloud Protocol

How well does the user know their music and app?

To understand better the struggles of our users, we conducted a think aloud session with the following three tasks and measured user performance based on metrics.

The Three Evaluated Research Tasks

Figure 3: The three evaluated tasks: Adding new songs, Finding friends and activity, and Rearranging playlists.

The following metrics were considered for the Think Aloud Observations:

Error Rate Icon
Error Rate

Mistakes and wrong paths

Number of Clicks Icon
Number of Clicks

Extra navigation steps

Time on Task Icon
Time on Task

Duration to complete

User Satisfaction Icon
User Satisfaction

Subjective ease of use

Results from Think Aloud Observations

• Participants struggled with locating friend profiles and using features due to inconsistent design and unclear instructions.

• Faced confusion over friend search functionality, ambiguous icons, and too many steps for simple tasks.

• A standard deviation of 36 seconds was observed for finding a friend's profile, showing a significant gap between experienced and novice users.

Statistical Telemetry

Could users successfully complete tasks?

In our usability evaluation, we calculated confidence intervals which provide insights into the likelihood that users will complete specific tasks successfully. A confidence interval represents the range in which we expect the true task completion rate to fall, based on our sample of users.

Task 1 12/12 Completed

Add New Song to Playlist from 'Now Playing'

92.86 - 100%

95% Confidence Interval

If we repeated this study with task 1, 95% of those studies would show a success rate between 92.86 - 100%. Highly unlikely that users fail this task.

Task 2 10/12 Completed

Navigate to Friend Profile & Add Music

78.57 - 96.50%

95% Confidence Interval

If we repeated this study with task 2, 95% of those studies would show a success rate between 78.57 - 96.50%. Moderate friction navigating nested sub-tabs.

Task 3 6/12 Completed

Group 2 Songs Together from Same Album

50 - 74.62%

95% Confidence Interval

If we repeated this study with task 3, 95% of those studies would show a success rate between 50 - 74.62%. Significant chance of task failure.

Probability of Detection

99.67% Catch Rate

Probability of detection tells us how many usability issues we are likely to catch based on the number of users we test.

With the help of a probability of detection matrix, we discovered that the percentage of issues that would be discovered with just 5 users would be 99.67%.

Participant Searching for a Friend Viewing Friend Activity Playlist Management Confusing UI UI Inconsistencies Proportion
P1 to P3xxxx0.80
P4 to P8xxxxx0.60 - 0.80
P9 to P12xxxx0.40 - 0.80
Proportion 0.75 (75%) 1.00 (100%) 0.66 (66%) 0.75 (75%) 0.25 (25%) 0.682 (68.2%)
Psychometric Benchmarking

What does our data say?

To measure overall user satisfaction with Spotify's interface, we administered a System Usability Scale (SUS) survey. SUS is an industry-standard, reliable psychometric questionnaire consisting of 10 alternating positive and negative statements evaluated on a 1 to 5 scale (from 1 = "Strongly Disagree" to 5 = "Strongly Agree"). The raw responses are mathematically converted to produce a composite score from 0 to 100.

Scores are benchmarked against an industry average of 70.0, where a score above 70 indicates acceptable to good usability, while scores below 70 reveal acute design friction. We conducted formal statistical hypothesis testing to determine whether Spotify's usability significantly fell below this industry standard.

53.13

Average SUS Score

Sample mean (n = 12)

70.0

Benchmark SUS

Industry target standard

99%

Confidence

p < 0.01 significance

17.84

Standard Deviation

Variation across users

-3.27

T-Value

t-test against 70.0

Sub-Benchmark Usability (53.13 vs 70.0)

The sample mean of 53.13 confirms Spotify's tested mobile flows rate in the bottom quartile of usability standards, underscoring substantial usability friction particularly in playlist organization and social discovery.

High Variance (SD = 17.84)

The wide standard deviation shows an inconsistent experience. Seasoned listeners who mastered complex workarounds scored as high as 80.0, while other participants experienced complete task blocks (scoring as low as 30.0).

Detailed SUS Calculations, Raw Data & Statistical Proof

Full Breakdown

Click to explore the 10 questions, scoring rules, 12-participant matrix, and t-test formulas

Tasks Evaluated During the SUS Survey

Task A: Social Navigation & Discovery

Navigate to a friend's profile, find a track or playlist your friend is listening to, and add it to your library.

Task B: In-Playlist Grouping

Within an existing playlist, group two songs together from the same album on a mobile device.

How the System Usability Scale is Calculated

Odd Questions (1, 3, 5, 7, 9)

Positive statements: Score contribution = Scale Position - 1 (0 to 4).

Even Questions (2, 4, 6, 8, 10)

Negative statements: Score contribution = 5 - Scale Position (0 to 4).

Composite Scaling (0 to 100)

Multiply sum of converted scores by 2.5: Final SUS = Sum × 2.5.

The 10 Evaluated Survey Statements:
  1. I found it easy to navigate my friend's profile to view their music activity. (+)
  2. I found searching/viewing friend activity unnecessarily complex. (-)
  3. I thought the interface made it simple to add a song to my library. (+)
  4. I would need assistance to find and interact with friends' music. (-)
  5. I was able to quickly navigate my friend's profile. (+)
  6. I found grouping songs from the same album confusing. (-)
  7. I felt confident in managing my playlist. (+)
  8. I thought it was difficult to organize my playlist. (-)
  9. I found playlist management features well integrated and intuitive. (+)
  10. I found grouping songs physically demanding on mobile. (-)

Participant Response Matrix & SUS Scores (n = 12)

Sum Total: 637.5 · Average: 53.13
User Interviewer Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 Sum SUS Score
P1Fernando Luna31233113232255.0
P2Fernando Luna31334444312972.5
P3Shruti Ramugade11121232211640.0
P4Shruti Ramugade10231010401230.0
P5Rhea Mittal43434124333177.5
P6Rhea Mittal11411001041332.5
P7Shreya Kamath22333344312767.5
P8Shreya Kamath10101234301537.5
P9Dinesh Bhathad04140131312357.5
P10Dinesh Bhathad32423022011947.5
P11Sahil Deshpande33443443403280.0
P12Sahil Deshpande11411211141640.0
Sum Total / Sample Average (Mean): 637.5 53.13

Complete Mathematical Hypothesis Testing & Confidence Interval

One-Sample t-Test p < 0.01

Testing H0: μ = 70.0 (Benchmark) vs H1: μ < 70.0

Standard Error (SE) = s / √n

SE = 17.84 / √12 = 17.84 / 3.4641 = 5.150

t = (x̄ - μ) / SE

t = (53.125 - 70.00) / 5.150 = -16.875 / 5.150

t = -3.27575

Degrees of freedom df = 12 - 1 = 11. Critical t at α = 0.05 is -1.796. Since calculated t (-3.28) is far below critical value, the null hypothesis is rejected with 99% confidence.

95% Confidence Interval Margin: ±9.27

Interval Estimation of Population Mean Usability

Margin of Error = t*(df=11) × (s / √n)

Margin of Error = 1.80 × 5.150 = 9.26994

CI = 53.125 ± 9.27

Lower Bound = 53.125 - 9.27 = 43.855

Upper Bound = 53.125 + 9.27 = 62.395

CI: [43.85, 62.39]

Even at the highest possible upper bound of the confidence interval (62.39), Spotify's population score remains decisively below the 70.0 benchmark.

Common Usability Issues Identified from SUS Responses

01 · Playlist Management

Users struggled to organize playlists, especially grouping multiple tracks from the same album.

02 · Navigation Complexity

Navigating to friend profiles and viewing current music activity felt counter-intuitive and unnecessarily complex.

03 · Adding Song Ambiguity

Unclear affordances caused confusion when attempting to add songs directly from friends' listening activity.

04 · Assistance Needed

Multiple participants stated they would need guidance to discover and use Spotify's social listening features.

05 · Touchscreen Fatigue

Dragging tracks across long mobile playlists was reported as physically demanding and prone to drop errors.

Actionable Redesigns

What problems did we find, and what are the solutions?

Synthesizing the quantitative telemetry and think-aloud feedback, we developed three direct design interventions to eliminate core points of user confusion.

Finding 01 · Ambiguous Save Affordance Now Playing Screen
Issue

The "+" icon misleads users, they expect it to add to a playlist, but it adds to Liked Songs instead.

Adding a song from Now Playing came up repeatedly in interviews as a tedious, multi-step task.

Solution

Turn the "+" into a dropdown so users can save the song to Liked or pick a specific playlist, removing any confusion about where it goes.

CURRENT UI
Before: '+' saves to Liked Songs
'+' adds to Liked, not a playlist
Finding 02 · Buried Social Discovery Friend Search & Activity
Issue

Users were unaware that they could view friends' activity or didn't know where to find it.

Viewing friend activity tripped up 100% of participants, and time to find a friend's profile varied by 36 seconds (SD).

Solution

For easy friend discovery, integrate friend search directly into the main search bar and display friend activity on the dashboard.

CURRENT UI
Before: friend search is hard to find
Friend search isn't surfaced here
Finding 03 · Cumbersome Playlist Editing Mobile Reordering
Issue

Playlist editing was described as cumbersome, requiring entering "Edit Mode" and scrolling through long lists.

Only 6 of 12 participants managed to group two songs from the same album (Task 3).

Solution

Relocate "Edit Playlist" to the main playlist screen and add in-playlist search plus a "Move to Top" option for faster, more intuitive reordering.

CURRENT UI
Before: editing requires Edit Mode
Editing is hidden behind Edit Mode
Future Scope

Future design opportunities

Voice Control for Hands-Free Interaction

Based on user feedback regarding navigation and playlist management frustrations, explore voice-controlled interactions for adding songs to playlists, grouping tracks, or checking friends' profiles while driving or working out.

Social Feature Integration with External Platforms

Users frequently discover new music on platforms like Instagram and YouTube. Providing deeper integration allows users to directly add songs they discover externally into their Spotify library, eliminating app-switching fatigue.

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